Tier 4 - Now we have 2 more points to throw in to move to Tier 5. The final Choice is Countering Smoke Grenade because cooldown reduction on 15% damage debuff? YES PLEASE. What we really want is 15% increased damage from the Enhanced Smoke Grenade. A 4 second Daze last a long time in D4 with the combat pace being much slower than D3. 1 for the ability and 1 for Enhanced Smoked Grenade, and Countering Smoke Grenade. This is all gear dependent (situational). We can either opt for damage reduction with Rugged to help with DoTs, which there are a lot of OR we can dump 2 more into flurry or another split of Sturdy. We also get a stun for those pesky elites with terrible affixes allowing us a nice burst window with Flurry after we have our vulnerable debuff applied. Gives you Unstoppable and a burst of movement. Others might say dash and we will have to experiment more with it but jumping a unit. Tier 2 - To move on to tier 3 you can either drop 2 points into Flurry or 1 point into the Sturdy for the 4% damage reduction if your having a hard time staying alive. As we level we want to 1 point Flurry then 1 point in each branch of this tree, eventually maxing Flurry out mid game. The synchronization of Flurry with our vulnerability is top notch. Later on we drop a 3rd point into the tree to increase our chances of applying vulnerabilities to set up or combo. This allows us to apply vulnerability to mobs. Tier 1 - We went with Forceful Arrow and drop 1 more point into the tree. This should be Full build out at 32 and Flushed out at 50 with just putting points in passives and capping off your core abilities. Since we don't have access to runes or paragon levels in the beta we know this isn't 100% complete but it is solid for leveling. Hey Everyone! We thought why not theory craft a full build and see where it goes.
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